﻿using System;

namespace Aeon.Framework.States
{

/// <summary>
/// Snapshot class for encapsulating full state information.
/// Contains scene context information, and the commands to regenerate the scene state.
/// 
/// </summary>
internal class Snapshot
    {
    // --- Attributes:

    //private Command[] commands;
    //private Context context;

    // --- Constructor:

    // --- Pulbic Methods:

    }

}
